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Apr 14, 2026
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2026-2027 Undergraduate Catalog
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AD 10301 - Virtual Reality For Non-Majors
This course introduces video game production and developing virtual and immersive worlds through 3D modeling to implement augmented/virtual reality and video games by using creative and experimental processes.
Preparation for Course P: Non-Art and Design major.
Cr. 3. Hours Studio 6. Notes May be repeated for up to 6 credits. No credit toward any degree program in the Department of Art and Design. Student Learning Outcomes 1. Recognize and describe artistic works.
2. Apply disciplinary methodologies, epistemologies, and traditions of the visual and performative arts.
3. Analyze and evaluate artistic works in their cultural, intellectual, or historical contexts.
4. Analyze the concepts and principles of various types of artistic expression.
5. Create, interpret, or reinterpret artistic works through performance or criticism.
6. Develop arguments about forms of human agency or expression grounded in rational analysis and in an understanding of and respect for spatial, temporal, or cultural contexts.
7. Analyze diverse artistic expressions in order to explore the complexity of human experience across space and time.
8. Utilize perceptual and conceptual skills to solve problems creatively in art/design media, and emerging technologies.
9. Implement 2D and 3D design principles to create compelling and effective works of art and design in a variety of traditional and digital media, and emerging technologies.
10. Demonstrate an understanding and competency of technical skills in traditional and digital art/design media to effectively communicate and express ideas.
11. Analyze and critique works of art/design, and digital media/emerging technologies, in verbal and written forms, using visual vocabulary and familiarity with the works and intentions of major artists/designers and movements of the past and present.
12. Analyze and critique works of art/design in verbal and written forms, using visual vocabulary and familiarity with the works and intentions of major artists/designers and movements of the past and present.
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